Until I die

  • Tech Stack: Unity, .Net, Blender, Photoshop
  • Github URL: Project Link

Description: Until I Die is a thrilling top-down shooter survival game designed for the Windows platform. Players navigate a perilous world, utilizing mouse and keyboard or controller inputs to control their character and survive amidst numerous dangers. Development Context: Created as the final project for a class coursework, I led a team in its development. Leveraging tools such as Slack for communication, Trello for task distribution, and GitHub for source control, we efficiently collaborated to bring the game to fruition. Technical Achievements: Despite featuring a large number of enemies within expansive maps, the game is optimized for smooth performance. Utilizing Universal Render Pipeline (URP) and Shader Graph, we enhanced visual fidelity, elevating the gaming experience for players.